TPEGFX
From MozillaWiki
Contents
Team
Plan
Project
- WebGL2 (Target: FF 51)
- Q4
- Focus on high priority items
- Q3
- Uplift WebGL2 with ANGLE for FF 50 (In progress)
- Enable WebGL2 with ANGLE in FF 51 (landed)
- Update ANGLE that fully supports ES3(landed)
- WebGL conformance suite(1.4/2.0) upgrade(landed)
- Q2
- Address high priority items(all done) high priority
- Q4
- Stability
- Windows driver reset
- Quantum rendering
- Next - work week(10/17-10/21) in Toronto
- Now - Host discussion every week before the work week meeting
- Perf
- Canvas 2D
- google doc
Bugs
Sharing
- 2014/10/01 Ting-Yu - Introduction to Python Programming Language
- 2014/10/31 CJ - git talk
- 2014/11/20 Morris - CopyPaste 101
- 2014/11/27 Peter - Graphic 101
- 2014/11/27 Chiajung - Android BufferQueue
- 2015/01/15 Jerry - IPC 101
- 2015/01/08 Ethan - NEON 101
- 2015/03/12 Ethan - Fence 101
- 2015/04/17 Boris - GFX tool (part I)
- 2015/04/28 Jeremy - clipboard web api
- 2016 Gecko Inside Sharing - [1]
- Hardware Composition
- Dump Call Stack
Team Organization
- Developers:
- ChuhYi(Michael) Leu (Lenzak800)
- Daosheng Mu (daoshengmu)
- Ethan Lin (Ethanlin)
- Jerry Shih (Jerry)
- Kevin Chen (KevinChen)
- Morris Tseng (Morris)
- Peter Chang (pchang)
- Vincent Liu(vliu)
- Domains
- Layout(FrameLayerBuilder/DisplayItem)
- WebGL/Canvas2D
- Layer system/performance tuning
- WebVR
Weekly Report
2017/Q1 |
2017/Q2 |
template
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