3,873 bytes added,
09:51, 2 May 2012
== What ==
A two-day hack jam with Mozilla, Nesta, and 10+ partners in the UK to build learning projects, and then playtest the projects with youth at a nearby school.
== Where ==
Hack jam: May 24 - 25, 2012 | Ravensbourne College, London
Playtest: May 26, 2012 | School TBD
== Why ==
=== Goals ===
* Convey Mozilla vision for Hackasaurus and web literacy and invite feedback.
** Test and iterate on Hackasaurus learning mission meta-model (shared ownership).
** Deepen partnerships with groups teaching code and web literacy in UK (e.g. YRS).
* '''Develop 5 new Hackasaurus learning missions with UK youth and partners.'''
** "Learning Mission" = well designed webpage you're encouraged to hack. Template with instructions of where to put/remix content. i.e. two-pane editor
* '''Playtest and iterate on these missions with bigger group of youth.'''
* Invite youth to host kitchen table events during the Summer Code Party.
** Limit this to lead generation. Invitation to skill up after the hackfest.
** Ties into this into the creation of longer term testing and evaluation.
* '''Strengthen relationships among aligned communities of practices..'''
** Bring orgs involved in the mission building together under shared goals and continued collaboration.
** Deep dive on Mozilla + NESTA + Nominet relationship, figure out how to together.
=== What does success look like? ===
* 5 missions reflecting key interest areas of youth in the UK (and reflecting missions of key partnerships we want to have)
* 50+ youth involved in an engaged/enthusiastic day of learning
== Who ==
Hack Jam:
* 30-40 participants representing 5-10 organisations. Mixture of instructors, developers, and designers.
Playtest:
* 50 youth, aged 13+ yrs and up. Range of web skills.
* 20 facilitators from participating organisations
== How =-
PARTICIPANTS
Ship learning missions:
3-4 teams of educators, developers and designers (and youth?)
Mozilla Learning team (Erin, Jess, Chloe, John Bevan ... )
Mozilla Software team (Atul? paired with other devs... )
Playtest learning missions:
Mozilla Learning team
Mozilla Software team
At least one representative from learning mission teams
20 - 30 youth
AGENDA
Overview:
Mission Jam = 2 days (30-40 participants)
Playtest = 4hr (50-100 youth, 20 facilitators)
Day 1: Workshop — Hacking 101
10:00: Welcome and Intros
Framing Discussion
Why are we here?
10:30: Hacking a game
11:30: Pitch Projects
11:45: Playtest
12:00: Debrief
What makes up a game?
What would you change?
— 12:30: Lunch —
1:30: HTML Bug Game
2:15: Hacking with the X-Ray Goggles
— 3:00: Break —
3:15: Intro to Webmaker Tool/Lovebomb
4:00: Share hacks
4:30: Brainstorming session on making their own projects
5:00: Group brainstorm shareout and plan for Day 2
What are strengthens of these approaches?
What are weaknesses of these approaches?
6:00: Leave venue. Optional dinner/drinks.
Day 2: Workshop — Project Building and Playtest training
10:00: Welcome. Review of Day1
10:30: Teams building on learning missions
12:00: Group check-in
— 12:30: Lunch —
1:30: Team mission building continued
3:00: Playtest missions among groups
4:30: Evaluation. Playtesting preparation
5:30: Closing Circle
6:00: Leave venue. Optional dinner/drinks.
Day 3: Playtest
10:00: Participants arrive
10:15: Opening circle
10:30: Pitch session
Each team introduces their project.
11:00: Playtesting
* Depending on how many missions are made either we can allocate time slots for people to go to sessions at each table, or we can have youth roam freely
1:00: Closing
1:30: Lunch for team members
2:00: Debrief with the missions makers
How did playtest go?
What would you do differently?
How did you structure your playtest?
How would you iterate on your project?
Canmove, confirm, emeritus