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Platform/GFX/Moz2D

No change in size, 19:28, 23 September 2015
m
Source surfaces
** Draw it, or just part of it (DrawSurface)
** Use it as a mask when drawing a pattern (MaskSurface)
** Use it as a pattern will when filling a rectangle (FillRect after wrapping the SourceSurface in a SourcePattern)
* You can also get a DataSourceSurface from it which ''does'' let you access its data.
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